Tap. Swipe. Don't drop it.
Keepy-uppy as a competitive sport. Tap to bring a knee up, swipe for the side of your foot, and keep the ball off the floor for as long as your legs hold out β then send the number to your groupchat and dare anyone to beat it.
Two touches, real physics β read the bounce, then rub the result in your friends' faces.
Tap where you want to meet it and your knee starts climbing. It doesn't arrive instantly β the higher you reach, the longer it takes β so you're aiming at where the ball is going, not where it is.
The knee is a small target that sends the ball high. Swipe instead and you get the side of your foot: twice as wide and far easier to connect with, but a much softer touch you'll be answering for sooner.
Every touch burns stamina, and playing the ball high burns more of it β so the safe, showy option is also the one that ends your run. However long you last is the number your friends now have to beat.
Everyone gets the identical daily run, so bragging rights are earned, not lucky β and a group or the global board is always there to prove it.
A shareable code for today's run, right there in-game β drop it in the groupchat as proof of exactly which day you're bragging about.
Play every day without a gap and the retries stack up. Miss a day and it's back to square one.
Create a group with an invite code, or climb the global top 100 β either way, best time wins.
It plays itself β a well-timed touch keeps the ball airborne. Hover the window and tap to take over yourself.
A glowing can that tops your stamina straight back up β knock the ball into one, or reach up and grab it yourself.
Takes a few touches to crack open. Once it does, your stamina stops draining at all for a few seconds β go wild.